Here is an update of the proggy:
http://www.4shared.com/file/178782445/6ec7d988/pw2.html
Let the program run for about 20 seconds and you'll begin to see swirls happen and the electrons behave more like particle soup instead of a "semi-omni-directional" herd.
This time there are 30k on-screen electrons. I get about 40-60 fps.
I just gotta see why a bunch of the electrons are bunching up at the bottom.
I'm considering my own 2D Polywell simulator
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45 fps on a P4 here. Nothing warms my heart more and makes me more sentimental than seeing point pixels moving around on the screen. Fun times in QuickBasic when I was a teen. 
So JoeOh, so what am I looking at? To give me some perspective here. I can't really discern cusps here. :/

So JoeOh, so what am I looking at? To give me some perspective here. I can't really discern cusps here. :/
Science is what we have learned about how not to fool ourselves about the way the world is.
A caution...
Sorry, I can't run *anything* on this minimal Browser_PC, but that's not the point...
Couple of years back, there was a problem with Sims of Sol-type star evolution. They'd evolve as far as a red giant, then just settle down to a white dwarf without burping a 'nebula'...
IIRC, it needed 3D modelling, as the process was NOT spherically symmetric...
( Could be related to the 'deep currents' that produce sun-spot cycles ??)
FWIW, even with that 'fixed', models still cannot make a supernova go BOOM...
http://www.physorg.com/news182106005.html
Couple of years back, there was a problem with Sims of Sol-type star evolution. They'd evolve as far as a red giant, then just settle down to a white dwarf without burping a 'nebula'...
IIRC, it needed 3D modelling, as the process was NOT spherically symmetric...
( Could be related to the 'deep currents' that produce sun-spot cycles ??)
FWIW, even with that 'fixed', models still cannot make a supernova go BOOM...
http://www.physorg.com/news182106005.html