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Re: particle simulation using fast multiple method

Posted: Thu Jan 02, 2014 4:13 pm
by happyjack27
happyjack27 wrote:
I am not very clear on how your algorithms work, but you will need timesteps much less than a gyroperiod so that the full orbits are resolved. This is true for any particle-based code unless there is some trickery I am not aware of.
I just invented said trickery! 8)
the trickery was a bit trickier than i thought, and i had to convert to double-precision, but it works great!