thread for segments files and parameters for simulation runs
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- Posts: 1439
- Joined: Wed Jul 14, 2010 5:27 pm
now the current direction in the face cusp disruptors. here is my logic and my conclusion:
opposite coils should have the fields face opposite directions. i.e. should be clockwise or counter-clockwise, not e.g. both north-up or both north-down. that is obvious enough.
so that makes 3 pairs of coils, and it's now a matter of how the orientation of those pairs are related.
each pair can be either clockwise or counterclockwise, which we can represent as 0 or 1. and there are three pairs, so that's three bits. 3 bits is 8 combinations. but 000 is topologically the same as 111. i.e. you're just flipping the direction of current, not moving any field lines. likewise 001=110, etc. so now that's only 4 unique combinations:
000
001
010
011
but 001 is the same as 010, you've just changed the order in which you enumerated the pairs. it's also the same as 100, which by the first rule is topologically equivalent to 011.
so now you see we have only two topologically unique orientations:
000
001
and going from one to the other is simply a matter of flipping a coil pair.
point being, just make opposite coils opposite polarity (e.g. if one is north out, the other is north down), and you're all good.
i can flip the sign of the current easily, so i'll just model one config and then the other. we don't neeed to know which is which a priori.
opposite coils should have the fields face opposite directions. i.e. should be clockwise or counter-clockwise, not e.g. both north-up or both north-down. that is obvious enough.
so that makes 3 pairs of coils, and it's now a matter of how the orientation of those pairs are related.
each pair can be either clockwise or counterclockwise, which we can represent as 0 or 1. and there are three pairs, so that's three bits. 3 bits is 8 combinations. but 000 is topologically the same as 111. i.e. you're just flipping the direction of current, not moving any field lines. likewise 001=110, etc. so now that's only 4 unique combinations:
000
001
010
011
but 001 is the same as 010, you've just changed the order in which you enumerated the pairs. it's also the same as 100, which by the first rule is topologically equivalent to 011.
so now you see we have only two topologically unique orientations:
000
001
and going from one to the other is simply a matter of flipping a coil pair.
point being, just make opposite coils opposite polarity (e.g. if one is north out, the other is north down), and you're all good.
i can flip the sign of the current easily, so i'll just model one config and then the other. we don't neeed to know which is which a priori.
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- Posts: 869
- Joined: Fri Aug 20, 2010 2:04 pm
- Location: Summerville SC, USA
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- Posts: 869
- Joined: Fri Aug 20, 2010 2:04 pm
- Location: Summerville SC, USA
As curious as I am to see the results from this?
After all, this configuration also gives an opportunity to test cusp disruption.

Code: Select all
//Tibbets 4-Coil, 1m central radius
//coil perimeters: ideal = 5.602m, segmented = 5.578m
//+x, +y coil begins
26
0.995, 0.103, 0.0, 0.960, 0.103, -0.259
0.960, 0.103, -0.259, 0.860, 0.103, -0.50
0.860, 0.103, -0.50, 0.70, 0.103, -0.707
0.70, 0.103, -0.707, 0.489, 0.103, -0.866
0.489, 0.103, -0.866, 0.363, 0.103, -0.926
0.363, 0.103, -0.926, 0.233, 0.138, -0.963
0.233, 0.138, -0.963, 0.138, 0.233, -0.963
0.138, 0.233, -0.963, 0.103, 0.363, -0.926
0.103, 0.363, -0.926, 0.103, 0.489, -0.866
0.103, 0.489, -0.866, 0.103, 0.70, -0.707
0.103, 0.70, -0.707, 0.103, 0.860, -0.50
0.103, 0.860, -0.50, 0.103, 0.960, -0.259
0.103, 0.960, -0.259, 0.103, 0.995, 0.0
0.103, 0.995, 0.0, 0.103, 0.960, 0.259
0.103, 0.960, 0.259, 0.103, 0.860, 0.50
0.103, 0.860, 0.50, 0.103, 0.70, 0.707
0.103, 0.70, 0.707, 0.103, 0.489, 0.866
0.103, 0.489, 0.866, 0.103, 0.363, 0.926
0.103, 0.363, 0.926, 0.138, 0.233, 0.963
0.138, 0.233, 0.963, 0.233, 0.138, 0.963
0.233, 0.138, 0.963, 0.363, 0.103, 0.926
0.363, 0.103, 0.926, 0.489, 0.103, 0.866
0.489, 0.103, 0.866, 0.70, 0.103, 0.707
0.70, 0.103, 0.707, 0.860, 0.103, 0.50
0.860, 0.103, 0.50, 0.960, 0.103, 0.259
0.960, 0.103, 0.259, 0.995, 0.103, 0.0
//+x, +y coil ends
//+x, -y coil begins
26
0.103, -0.995, 0.0, 0.103, -0.960, -0.259
0.103, -0.960, -0.259, 0.103, -0.860, -0.50
0.103, -0.860, -0.50, 0.103, -0.70, -0.707
0.103, -0.70, -0.707, 0.103, -0.489, -0.866
0.103, -0.489, -0.866, 0.103, -0.363, -0.926
0.103, -0.363, -0.926, 0.138, -0.233, -0.963
0.138, -0.233, -0.963, 0.233, -0.138, -0.963
0.233, -0.138, -0.963, 0.363, -0.103, -0.926
0.363, -0.103, -0.926, 0.489, -0.103, -0.866
0.489, -0.103, -0.866, 0.70, -0.103, -0.707
0.70, -0.103, -0.707, 0.860, -0.103, -0.50
0.860, -0.103, -0.50, 0.960, -0.103, -0.259
0.960, -0.103, -0.259, 0.995, -0.103, 0.0
0.995, -0.103, 0.0, 0.960, -0.103, 0.259
0.960, -0.103, 0.259, 0.860, -0.103, 0.50
0.860, -0.103, 0.50, 0.70, -0.103, 0.707
0.70, -0.103, 0.707, 0.489, -0.103, 0.866
0.489, -0.103, 0.866, 0.363, -0.103, 0.926
0.363, -0.103, 0.926, 0.233, -0.138, 0.963
0.233, -0.138, 0.963, 0.138, -0.233, 0.963
0.138, -0.233, 0.963, 0.103, -0.363, 0.926
0.103, -0.363, 0.926, 0.103, -0.489, 0.866
0.103, -0.489, 0.866, 0.103, -0.70, 0.707
0.103, -0.70, 0.707, 0.103, -0.860, 0.50
0.103, -0.860, 0.50, 0.103, -0.960, 0.259
0.103, -0.960, 0.259, 0.103, -0.995, 0.0
//+x, -y coil ends
//-x, -y coil begins
26
-0.995, -0.103, 0.0, -0.960, -0.103, -0.259
-0.960, -0.103, -0.259, -0.860, -0.103, -0.50
-0.860, -0.103, -0.50, -0.70, -0.103, -0.707
-0.70, -0.103, -0.707, -0.489, -0.103, -0.866
-0.489, -0.103, -0.866, -0.363, -0.103, -0.926
-0.363, -0.103, -0.926, -0.233, -0.138, -0.963
-0.233, -0.138, -0.963, -0.138, -0.233, -0.963
-0.138, -0.233, -0.963, -0.103, -0.363, -0.926
-0.103, -0.363, -0.926, -0.103, -0.489, -0.866
-0.103, -0.489, -0.866, -0.103, -0.70, -0.707
-0.103, -0.70, -0.707, -0.103, -0.860, -0.50
-0.103, -0.860, -0.50, -0.103, -0.960, -0.259
-0.103, -0.960, -0.259, -0.103, -0.995, 0.0
-0.103, -0.995, 0.0, -0.103, -0.960, 0.259
-0.103, -0.960, 0.259, -0.103, -0.860, 0.50
-0.103, -0.860, 0.50, -0.103, -0.70, 0.707
-0.103, -0.70, 0.707, -0.103, -0.489, 0.866
-0.103, -0.489, 0.866, -0.103, -0.363, 0.926
-0.103, -0.363, 0.926, -0.138, -0.233, 0.963
-0.138, -0.233, 0.963, -0.233, -0.138, 0.963
-0.233, -0.138, 0.963, -0.363, -0.103, 0.926
-0.363, -0.103, 0.926, -0.489, -0.103, 0.866
-0.489, -0.103, 0.866, -0.70, -0.103, 0.707
-0.70, -0.103, 0.707, -0.860, -0.103, 0.50
-0.860, -0.103, 0.50, -0.960, -0.103, 0.259
-0.960, -0.103, 0.259, -0.995, -0.103, 0.0
//-x, -y coil ends
//-x, +y coil begins
26
-0.103, 0.995, 0.0, -0.103, 0.960, -0.259
-0.103, 0.960, -0.259, -0.103, 0.860, -0.50
-0.103, 0.860, -0.50, -0.103, 0.70, -0.707
-0.103, 0.70, -0.707, -0.103, 0.489, -0.866
-0.103, 0.489, -0.866, -0.103, 0.363, -0.926
-0.103, 0.363, -0.926, -0.138, 0.233, -0.963
-0.138, 0.233, -0.963, -0.233, 0.138, -0.963
-0.233, 0.138, -0.963, -0.363, 0.103, -0.926
-0.363, 0.103, -0.926, -0.489, 0.103, -0.866
-0.489, 0.103, -0.866, -0.70, 0.103, -0.707
-0.70, 0.103, -0.707, -0.860, 0.103, -0.50
-0.860, 0.103, -0.50, -0.960, 0.103, -0.259
-0.960, 0.103, -0.259, -0.995, 0.103, 0.0
-0.995, 0.103, 0.0, -0.960, 0.103, 0.259
-0.960, 0.103, 0.259, -0.860, 0.103, 0.50
-0.860, 0.103, 0.50, -0.70, 0.103, 0.707
-0.70, 0.103, 0.707, -0.489, 0.103, 0.866
-0.489, 0.103, 0.866, -0.363, 0.103, 0.926
-0.363, 0.103, 0.926, -0.233, 0.138, 0.963
-0.233, 0.138, 0.963, -0.138, 0.233, 0.963
-0.138, 0.233, 0.963, -0.103, 0.363, 0.926
-0.103, 0.363, 0.926, -0.103, 0.489, 0.866
-0.103, 0.489, 0.866, -0.103, 0.70, 0.707
-0.103, 0.70, 0.707, -0.103, 0.860, 0.50
-0.103, 0.860, 0.50, -0.103, 0.960, 0.259
-0.103, 0.960, 0.259, -0.103, 0.995, 0.0
//-x, +y coil ends
"Aqaba! By Land!" T. E. Lawrence
R. Peters
R. Peters
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- Posts: 1439
- Joined: Wed Jul 14, 2010 5:27 pm
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- Posts: 869
- Joined: Fri Aug 20, 2010 2:04 pm
- Location: Summerville SC, USA
Yes, this really does look like a platonic solid: 
It must be nice to be able to run your code in wetware without resort to your lovely hardware!
I don't know why we bother with these simulations...there haven't been any surprises, especially about dodecahedrons or anything. Besides, we can just ask you how things will work.
If I wasn't writing posts about asking for something, I could be working on something else...

It must be nice to be able to run your code in wetware without resort to your lovely hardware!
I don't know why we bother with these simulations...there haven't been any surprises, especially about dodecahedrons or anything. Besides, we can just ask you how things will work.
If I wasn't writing posts about asking for something, I could be working on something else...
"Aqaba! By Land!" T. E. Lawrence
R. Peters
R. Peters
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- Posts: 869
- Joined: Fri Aug 20, 2010 2:04 pm
- Location: Summerville SC, USA
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- Posts: 1439
- Joined: Wed Jul 14, 2010 5:27 pm
personally i just do it to pass the time. originally i wanted to see if a polywell actually works and what it looks like inside. now i know that it does and what it looks like.rjaypeters wrote:Yes, this really does look like a platonic solid:
It must be nice to be able to run your code in wetware without resort to your lovely hardware!
I don't know why we bother with these simulations...there haven't been any surprises, especially about dodecahedrons or anything. Besides, we can just ask you how things will work.
If I wasn't writing posts about asking for something, I could be working on something else...
also we've, or at least i've, learned some things. i know that the potential well isn't static, that it actually oscillates. i've learned that a doedec confines a lot better than i expected. i've learned that the ions are actually fairly thermal. etc.
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- Posts: 1439
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- Posts: 869
- Joined: Fri Aug 20, 2010 2:04 pm
- Location: Summerville SC, USA

Code: Select all
//Face disruptor coils for 1m radius WB-6
//Circumferences: ideal = 2.721, segmented = 2.704
//+x disruptor coil begins
16
1.264, 0.0, 0.0, 1.297, -0.166, 0.0
1.297, -0.166, 0.0, 1.391, -0.306, 0.0
1.391, -0.306, 0.0, 1.531, -0.40, 0.0
1.531, -0.40, 0.0, 1.697, -0.433, 0.0
1.697, -0.433, 0.0, 1.863, -0.40, 0.0
1.863, -0.40, 0.0, 2.003, -0.306, 0.0
2.003, -0.306, 0.0, 2.097, -0.166, 0.0
2.097, -0.166, 0.0, 2.130, 0.0, 0.0
2.130, 0.0, 0.0, 2.097, 0.166, 0.0
2.097, 0.166, 0.0, 2.003, 0.306, 0.0
2.003, 0.306, 0.0, 1.863, 0.40, 0.0
1.863, 0.40, 0.0, 1.697, 0.433, 0.0
1.697, 0.433, 0.0, 1.531, 0.40, 0.0
1.531, 0.40, 0.0, 1.391, 0.306, 0.0
1.391, 0.306, 0.0, 1.297, 0.166, 0.0
1.297, 0.166, 0.0, 1.264, 0.0, 0.0
//+x disruptor coil ends
//-x disruptor coil begins
16
-1.264, 0.0, 0.0, -1.297, -0.166, 0.0
-1.297, -0.166, 0.0, -1.391, -0.306, 0.0
-1.391, -0.306, 0.0, -1.531, -0.40, 0.0
-1.531, -0.40, 0.0, -1.697, -0.433, 0.0
-1.697, -0.433, 0.0, -1.863, -0.40, 0.0
-1.863, -0.40, 0.0, -2.003, -0.306, 0.0
-2.003, -0.306, 0.0, -2.097, -0.166, 0.0
-2.097, -0.166, 0.0, -2.130, 0.0, 0.0
-2.130, 0.0, 0.0, -2.097, 0.166, 0.0
-2.097, 0.166, 0.0, -2.003, 0.306, 0.0
-2.003, 0.306, 0.0, -1.863, 0.40, 0.0
-1.863, 0.40, 0.0, -1.697, 0.433, 0.0
-1.697, 0.433, 0.0, -1.531, 0.40, 0.0
-1.531, 0.40, 0.0, -1.391, 0.306, 0.0
-1.391, 0.306, 0.0, -1.297, 0.166, 0.0
-1.297, 0.166, 0.0, -1.264, 0.0, 0.0
//-x disruptor coil ends
//+y disruptor coil begins
16
0.0, 1.264, 0.0, 0.0, 1.297, -0.166
0.0, 1.297, -0.166, 0.0, 1.391, -0.306
0.0, 1.391, -0.306, 0.0, 1.531, -0.40
0.0, 1.531, -0.40, 0.0, 1.697, -0.433
0.0, 1.697, -0.433, 0.0, 1.863, -0.40
0.0, 1.863, -0.40, 0.0, 2.003, -0.306
0.0, 2.003, -0.306, 0.0, 2.097, -0.166
0.0, 2.097, -0.166, 0.0, 2.130, 0.0
0.0, 2.130, 0.0, 0.0, 2.097, 0.166
0.0, 2.097, 0.166, 0.0, 2.003, 0.306
0.0, 2.003, 0.306, 0.0, 1.863, 0.40
0.0, 1.863, 0.40, 0.0, 1.697, 0.433
0.0, 1.697, 0.433, 0.0, 1.531, 0.40
0.0, 1.531, 0.40, 0.0, 1.391, 0.306
0.0, 1.391, 0.306, 0.0, 1.297, 0.166
0.0, 1.297, 0.166, 0.0, 1.264, 0.0
//+y disruptor coil ends
//-y disruptor coil begins
16
0.0, -1.264, 0.0, 0.0, -1.297, -0.166
0.0, -1.297, -0.166, 0.0, -1.391, -0.306
0.0, -1.391, -0.306, 0.0, -1.531, -0.40
0.0, -1.531, -0.40, 0.0, -1.697, -0.433
0.0, -1.697, -0.433, 0.0, -1.863, -0.40
0.0, -1.863, -0.40, 0.0, -2.003, -0.306
0.0, -2.003, -0.306, 0.0, -2.097, -0.166
0.0, -2.097, -0.166, 0.0, -2.130, 0.0
0.0, -2.130, 0.0, 0.0, -2.097, 0.166
0.0, -2.097, 0.166, 0.0, -2.003, 0.306
0.0, -2.003, 0.306, 0.0, -1.863, 0.40
0.0, -1.863, 0.40, 0.0, -1.697, 0.433
0.0, -1.697, 0.433, 0.0, -1.531, 0.40
0.0, -1.531, 0.40, 0.0, -1.391, 0.306
0.0, -1.391, 0.306, 0.0, -1.297, 0.166
0.0, -1.297, 0.166, 0.0, -1.264, 0.0
//-y disruptor coil ends
//+z disruptor coil begins
16
0.0, 0.0, 1.264, -0.166, 0.0, 1.297
-0.166, 0.0, 1.297, -0.306, 0.0, 1.391
-0.306, 0.0, 1.391, -0.40, 0.0, 1.531
-0.40, 0.0, 1.531, -0.433, 0.0, 1.697
-0.433, 0.0, 1.697, -0.40, 0.0, 1.863
-0.40, 0.0, 1.863, -0.306, 0.0, 2.003
-0.306, 0.0, 2.003, -0.166, 0.0, 2.097
-0.166, 0.0, 2.097, 0.0, 0.0, 2.130
0.0, 0.0, 2.130, 0.166, 0.0, 2.097
0.166, 0.0, 2.097, 0.306, 0.0, 2.003
0.306, 0.0, 2.003, 0.40, 0.0, 1.863
0.40, 0.0, 1.863, 0.433, 0.0, 1.697
0.433, 0.0, 1.697, 0.40, 0.0, 1.531
0.40, 0.0, 1.531, 0.306, 0.0, 1.391
0.306, 0.0, 1.391, 0.166, 0.0, 1.297
0.166, 0.0, 1.297, 0.0, 0.0, 1.264
//+z disruptor coil ends
//-z disruptor coil begins
16
0.0, 0.0, -1.264, -0.166, 0.0, -1.297
-0.166, 0.0, -1.297, -0.306, 0.0, -1.391
-0.306, 0.0, -1.391, -0.40, 0.0, -1.531
-0.40, 0.0, -1.531, -0.433, 0.0, -1.697
-0.433, 0.0, -1.697, -0.40, 0.0, -1.863
-0.40, 0.0, -1.863, -0.306, 0.0, -2.003
-0.306, 0.0, -2.003, -0.166, 0.0, -2.097
-0.166, 0.0, -2.097, 0.0, 0.0, -2.130
0.0, 0.0, -2.130, 0.166, 0.0, -2.097
0.166, 0.0, -2.097, 0.306, 0.0, -2.003
0.306, 0.0, -2.003, 0.40, 0.0, -1.863
0.40, 0.0, -1.863, 0.433, 0.0, -1.697
0.433, 0.0, -1.697, 0.40, 0.0, -1.531
0.40, 0.0, -1.531, 0.306, 0.0, -1.391
0.306, 0.0, -1.391, 0.166, 0.0, -1.297
0.166, 0.0, -1.297, 0.0, 0.0, -1.264
//-z disruptor coil ends
"Aqaba! By Land!" T. E. Lawrence
R. Peters
R. Peters
-
- Posts: 869
- Joined: Fri Aug 20, 2010 2:04 pm
- Location: Summerville SC, USA
Please simulate the bent four-coil.
My point about the bent four-coil is it's a configuration no one has run. Dismiss it as you please, but do you know it will not work? Already run the sim and not told anyone?
Also, I've done a lot of segmenting for your projects and I'm curious about the bent four coil. I don't have ladajo's street cred (someone you have rightfully indulged), but I have put in a fair amount of time:
Two "Bent" rings for WB-6 - Delivered twice. BTW - Results?
hanelyp's winged octahedron - Delivered.
Dodecahedron - Delivered.
Inverse WB-6 (Octahedron) - Delivered.
WB-6 spherized squares - Delivered.
WB-6 squares - Delivered.
Cusp conversion/disruption - Delivered.
Note this is my first and probably only request.
"Other challenges await the Master of Orion."
My point about the bent four-coil is it's a configuration no one has run. Dismiss it as you please, but do you know it will not work? Already run the sim and not told anyone?
Also, I've done a lot of segmenting for your projects and I'm curious about the bent four coil. I don't have ladajo's street cred (someone you have rightfully indulged), but I have put in a fair amount of time:
Two "Bent" rings for WB-6 - Delivered twice. BTW - Results?
hanelyp's winged octahedron - Delivered.
Dodecahedron - Delivered.
Inverse WB-6 (Octahedron) - Delivered.
WB-6 spherized squares - Delivered.
WB-6 squares - Delivered.
Cusp conversion/disruption - Delivered.
Note this is my first and probably only request.
"Other challenges await the Master of Orion."
"Aqaba! By Land!" T. E. Lawrence
R. Peters
R. Peters
-
- Posts: 1439
- Joined: Wed Jul 14, 2010 5:27 pm
i'll simulate it. i thought for a moment you wer going to hold back the cusp disruptors until i did. bargaining power, you know. 
oh and on the bent rings, haven't simulated yet. i was looking for a _tilted_ coil, btw. not malformed, just misorientated. but i'm not intersetd in it anymore. i dont' think it will make much of a difference and i don't have numbers coming out so i couldn't quantify it and say if it was really leaky or not anyways.

oh and on the bent rings, haven't simulated yet. i was looking for a _tilted_ coil, btw. not malformed, just misorientated. but i'm not intersetd in it anymore. i dont' think it will make much of a difference and i don't have numbers coming out so i couldn't quantify it and say if it was really leaky or not anyways.
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- Posts: 869
- Joined: Fri Aug 20, 2010 2:04 pm
- Location: Summerville SC, USA
Thank you.
Re: holding back. I considered it, but rejected it as it would set a bad tone for our cooperation.
I have no doubt you can do anything I can do. I just might be able to do some things faster and save you some time while you code for static charge on the magrids, etc. and statistics.
Bent rings: Ah, well. Fun modeling. Also the dodec has bent rings. Argh! No effect we can see.
Re: holding back. I considered it, but rejected it as it would set a bad tone for our cooperation.
I have no doubt you can do anything I can do. I just might be able to do some things faster and save you some time while you code for static charge on the magrids, etc. and statistics.
Bent rings: Ah, well. Fun modeling. Also the dodec has bent rings. Argh! No effect we can see.
"Aqaba! By Land!" T. E. Lawrence
R. Peters
R. Peters
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oh yeah, and if you had/have a geforce graphics card (8800 or more recent) i'd be happy to send you an .exe and you could run anything you want, and i code just focus on coding! same goes for everyone, of course.rjaypeters wrote: I have no doubt you can do anything I can do. I just might be able to do some things faster and save you some time while you code for static charge on the magrids, etc. and statistics.
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- Location: Summerville SC, USA