sci-fi inertial damping

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hanelyp
Posts: 2261
Joined: Fri Oct 26, 2007 8:50 pm

sci-fi inertial damping

Post by hanelyp »

After years of occasional musing, I think I've come up with a sci-fi inertial damping effect that doesn't clash with conservation of momentum / energy.

Rules:

1. When the 'damping field' is engaged or disengaged momentum is preserved for the spacecraft as observed by all outside observers.

1.1. The spacecraft does not accelerate in response to the field being engaged or disengaged.

2. When the field in engaged for a time, thrusters fired, and the field disengaged, the spacecraft and expended propellant will preserve conservation of momentum, as if the field is not used.

Effect:

a. When propellant fired from a thruster exits the field the field must give the propellant greater momentum to balance the momentum the ship will have when the field disengages.

a.a. This would drain energy from the field, to be replenished by the machinery.

a.b. The field effects a force between propellant exiting the ship and the whole mass of the ship. Thus thrust is generated, but objects within the ship wouldn't feel the resultant thrust.

b. Objects entering the field from outside may be expected to feel the same effect in reverse, and slow relative to the ship. This effects a kind of bumper field reducing the severity of impacts with severe debris.

b.a. This would add energy to the field, which the machinery may have to manage.

c. The net result expends propellant and energy as by a rocket of similar performance.

d. Light entering and leaving an active field would also be effected, incoming light red shifted and outgoing light blue shifted.

Utility:

This type of device would be most useful as an upgrade to a high G torch ship, delivering no substantial improvement in speed but reducing the acceleration felt to sustainable levels. The bumper field effect reduces the impact on whatever other shield system is used.

This field may also be of use augmenting a Buzzard collector which is otherwise excessively lossy.

How it works:

Sci-fi magic. ;)

Have I missed anything?

Solo
Posts: 261
Joined: Fri Jun 29, 2007 12:12 pm
Location: Wisconsin

Post by Solo »

So it comes down to a mysterious force that acts between the exhaust gasses and the contents of the ship. Thus the thrust is imparted to the occupants not thru an engine and it's thrust structure and then the seat of the astronaut's pants, but directly to every atom in the astronaut's body. Nice.

OrionCA
Posts: 8
Joined: Wed Aug 06, 2008 6:17 am

Post by OrionCA »

You have 2 plates: a "graviton" emitter and a graviton absorber. gravitons flow between the plates but nowhere else. objects between the two plates "fall" toward the absorber plate.

Now imagine a room with emitter/absorber pairs on opposite walls. Turn one set on, *this* is the floor Turn another set on, *that* is the floor. Play with the controls and you can slap anyone in the room around like a handball on a handball court.

Now, zero everything except for the pair you want to turn *that* wall into the floor and attach highly sensitive motion sensors to the exterior walls. Link them with the plates in a feedback loop to cause countering accelerations inside the room to any detected outside the room. Pick the room up with a crane and swing it around. As long as the feedback loop reacts faster than the occupants' inner ears to the motion they cannot tell they are moving. It doesn't have to react instantaneously, just faster than human senses can detect motion.

Of course this assumes we can ever build "graviton emitters" and "absorbers" but the principle works. Just as video is actually a series of still images flicked on the screen at 33+ frames per second the human brain can not distinguish these from actual motion.

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