ladajo wrote:No, the needed capabilities are very specific. The mount needs to perform shore fires, anti-surface, and anti-air. The most effective use is anti-surface, the next is debatable. Certainly it is useful against slower larger air targets, but against manuevering anti-ship sea skimming missiles, it is not.
I think it is possible and certainly has been done as so far as point defense weapons (CIWS and Goalkeeper). However, you also have a point that with point defense, if you hit the target, either directly or fragmentation, that there is a high chance it or its remanents will hit you, as it is close and fast. It may not explode, but some damage is likely. I think that further development of larger bore guns systems like the Mk75 firing a changing mix of rounds as the incoming target closes could be effective. The Mk75 was designed for anti-missile work, and was actually fairly effective against older missiles (larger, straight line or ballistic). However, improvements cost money... Other than Vertical Launch, missile batteries tned to be slow to cycle against high mach low observables. RAM is an exception, but is round limited in a Saturation attack environment. Personally I think Vertically Launched ESSM is the soup d'jour for missile based ship defence against sea skimmers. RAM is also good.Would you like to say that it is possible to develop the artillery mount effective against approaching antiship missiles?
Yes, see above comment.For example I have read that when approaching sea skimmers are damaged only by fragments (as you are proposing) in the most cases that does not change its directions but missile continuous to fly like throughn parallelly to water flat-shaped stone hitting with high probability the defended vessel.
Not neccessarily. The closer it is when you hit it, the more likely you'll get fragged. But if you introduce guidance failure or aerodynamic instability further out, it is likely to burn into the water. Water is a brick wall at those speeds and will tear it appart. In WWII, many a torpedo plane was actually taken down by flying into water splash/spray introduced by shell hits in front of it vice actual direct hits or fragmentation. This tactic was used on purpose by the defenders.And only direct hit (not fragments) would be effective.
This is a differnet kill regime where a garaunteed hard kill is required due to incoming weapon risk factor. The only garauntee is for skin to skin.The similar problem has also an Anti-ballistic Missile Defense. And new THAAD missile has not fragmentation warhead at all. But so called “kill vehicle” without any explosive).
In my opinion, it is Extremely (if not impossible), that a sea skimmer will get within 5nm of a Vertical Launch platform without detection. It is extremely unlikely it will make it past radar horizon without detection. Especially in a CEC environment. ESSM has a much lower pitchover point, and operates effectively as a direct fire weapon, as compared to a pop and drop Standard Missile. Newer generation Standard Missiles are even markedly faster than older gens, and this means reaching intercept point faster and further out. I will not discuss numbers on this.And so, as Rolling Aeroframe Missile (RAM) has high direct hit probability, its usage would be the most effective.
Vertically launched Standard missile can not be used as sea skimmers appearing only at a direct vision distances (about 5 nautical miles = ~9km).
RAM is a very good system as it is a flat line trajectory, inherently fast, and fire and forget. I think it can have issues if you have multiple inbounds in the same bearing arc. The lead weapons (or decoys) soak up the RAM rounds, and the following are free and clear to penetrate. Classic Soviet style Stream Raid saturation tactics. But it takes a number of inbounds and obviously launch sources. Gone are the days of the massed Bear Bomber Saturation attacks...This is all classic ship defense discussion points found in many books and forums.
No. The are two issues, one is yes, SeaRAM is a good system. However, it is round limited. If you fire two RAM's per target, you get about 5-6 engagments, then have to go into a reload cycle that is slow. The other is that you give up surface engagement capability by removing the CIWS Block 1B. RAM can hit larger surface targtes, but is not so good against smaller ones unlike the 1B. CIWS in an up to date mount is about 1500 rounds. That means if you run 300 or so rounds per engagement, you are at about 5 engagements, comparable to RAM. But, CIWS can also use up more rounds per engagement, as it will shoot until kill assessed. However, if you winchester the mount, a well trained reload team can have it back up and running with a full load in easily less than 15 minutes. I am not sure that current configurations of RAM will support this time.And also I heard that on most US vessels 20mm CIWS mounts (Phalanx) has been changed on SeaRAM mounts.
Am I right?
My personal Mod favorite is CIWS with a Laser module. This is being tested now, and has great possibilities (especially if FEL makes it out afloat). The CIWS aquisition and tracking system is simply the best thing out there. What you choose for its kenetic side is independant.
What do you think is the most effective Soviet or Chinese variant for a ship killer? What do you think is the best US counter for it?